Run Your Own MUD
You can run your own MUD if you have sufficient computer resources and technical
If you want
to run your own MUD world, then you need to obtain a MUD server and either learn how
to maintain it, or find someone to do it for you. If you have a dedicated Internet line that is always connected then you can run the server on your own computer, or you can check with Internet
service providers, computer clubs, and possibly local universities or colleges to find someone willing to
host it for you.
MUD's are the most computation intensive of Internet
technologies, and can use several hundred megabytes of hard disk and several
dozen megabytes of memory. The amount of processor time they consume depends
on the complexity of the MUD, the speed of the host
computer, and most importantly the number of users playing the game at
any one time. Modern computers are usually fast enough to host most MUD's serving
several thousand users simultaneously.
for MUD server software for those that wish to host MUD's themselves can be found
Developed from DikuMUD Gamma by Jeremy Elson. Can be compiled
with gcc on most Unix machines, and Microsoft Visual C++ on Windows computers.
MUD, based on LPMUD source.
Combat Style Mud, named after the university where it was written, Datalogisk
Institut Koebenhavns Universitet
(Dept. of Datalogy, University of Copenhagen).
- Mordor. Written by Brett
Vickers and Brooke Paul. Includes a combat system, and some social features. Runs
on Unix versions BSD, System V, NeXT Mach, and IRIX, and on Windows.
LPmud driver for Unix and Mac OS.
Runs on Unix and Windows.
Combination of TinyMUSH and TinyMUCK.
Developed by Lachesis, who added a programming language called "multiple user
forth", or MUF, enabling wizard-level configuration capabilities.
- TinyMUD. The first socially-oriented
MUD, runs on Windows.
Runs on Unix versions BSD and System V. The second spin-off of TinyMUD, written
by Larry Foard. Added
JUMP_OK, @destroy, puppet's, listening objects, and a scripting language including
mathematical functions. A version called TinyMUSH/Mac
runs on the Macintosh.
Based on TinyMUSH. MUSE stands for "Multi-User Simulation Environment".
Developed by Jim Aspnes, and also known as TinyMUD v2.0. Includes a programming
language, and inheritance. SMUG stands for "Small Multi User Game".
Written by Marcus Ranum, and network oriented, so that users can travel to
other UnterMUD's connected
together into something called the Unterverse. It runs under Unix BSD and SVR4,
and DEC VMS.